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Dress Up Game

Solve five disclosed styling briefs with an original local wardrobe and audit every 80/60/60 match on the way to 1,000.

Privacy: your files never leave your device. All processing happens locally in your browser.

How to use

  1. 1.Read the current fixed brief, then choose exactly one outfit, hairstyle, and accessory with the rack or O/H/A plus the Arrow keys.
  2. 2.Submit the complete look. A matching outfit, hair, and accessory earn 80, 60, and 60 review points; only a full 200 advances.
  3. 3.Approve blazer/bob/scarf, raincoat/braid/satchel, jumpsuit/ponytail/visor, blazer/braid/visor, and raincoat/bob/satchel for exactly 1,000.

About Dress Up Game

Dress Up Game is a compact styling puzzle built from original local fixtures. It does not use a fashion brand, celebrity, copyrighted character, body photograph, changing catalog, trend feed, or remote recommendation model. The wardrobe contains three outfits, three hairstyles, and three accessories, while five fixed briefs disclose the kind of combination the scoring desk expects. Every choice, target, point value, rejection rule, and winning route is reproducible in the browser.

Each complete look has three independently scored slots. A matching outfit contributes 80 review points, matching hair contributes 60, and a matching accessory contributes 60. A perfect brief therefore earns 200 points. Partial review marks are displayed so you can audit the result, but they are never added to the banked game score. Only a complete 200-point match advances to the next file. Five approved files produce exactly 1,000 points.

The first Gallery opening brief resolves to Tailored blazer, Sleek bob, and Silk scarf. Rainy commute uses City raincoat, Side braid, and Mini satchel. Studio pitch uses Panel jumpsuit, High ponytail, and Graphic visor. Night market returns to the blazer with Side braid and Graphic visor. Rooftop cinema closes the portfolio with City raincoat, Sleek bob, and Mini satchel. Those five combinations are product-authored puzzle answers, not claims about real style.

Choose items with the visible radio-style rack on a pointer or touch screen. Keyboard players can press O, H, or A to select outfit, hair, or accessory, use Left and Right to cycle that category, and press Enter away from a focused button to submit. The live proof panel names every selected piece. The current file number, brief, score, distinct rejection count, last review, and feedback stay visible throughout the run.

Incomplete looks are safe: submitting with a missing category shows guidance without adding a rejection. A complete wrong look creates one recoverable rejection and displays its partial rating. Submitting that identical stage-and-item signature again is deduplicated, so a repeated click cannot consume the second chance. A different wrong complete look creates the second rejection and closes the styling file. Unknown category or item identifiers are strict no-ops.

Restart restores the first brief, empty rack, zero score, and zero rejections. Completion and deadlock freeze selection, cycling, and submission so an audited terminal result cannot drift. The shared Boss Key remains available through the standard game shell. No account, upload, API, model call, image generation, or network opponent is involved. Best score storage is confined to the existing local game shell.

Verification uses a separate literal oracle. It restates all nine item identifiers, all five brief targets, and the 80/60/60 rubric rather than asking the product reducer to generate its own answers. Tests replay the five 200-point approvals, independently total exactly 1,000, prove incomplete input is unpenalized, confirm one wrong look can recover, deduplicate an identical rejection, reach a second-distinct-look deadlock, reject unknown input atomically, and freeze both terminal states.

This is entertainment, not professional styling, body-image guidance, cultural dress advice, hiring assessment, or a claim that one outfit is objectively better than another. The brief language and scoring exist only inside this disclosed puzzle. Players who already know the fixed route will naturally finish faster; that familiarity is expected and is not interpreted as an ability score.

Methodology & sources

Define three original items in each of three categories, five fixed brief targets, and an 80/60/60 slot rubric. Award 200 only when all three selected IDs match the current target, leave partial review marks unbanked, advance through five stages to exactly 1,000, treat incomplete or unknown input atomically, deduplicate a stage-and-selection rejection signature, deadlock on the second distinct rejection, and freeze terminal states. Independently restate every item, target, award, winning route, and losing route in a literal oracle.

Frequently asked questions

Are the briefs based on real fashion rules or brands?
No. All nine wardrobe labels, five briefs, target combinations, and point values are original Lizely game fixtures, not professional or cultural style guidance.
What happens when a look is wrong?
The first distinct complete wrong look is recoverable, an identical repeat is ignored, and the second distinct wrong look closes the run. Incomplete looks do not count as errors.
How do I earn exactly 1,000 points?
Match all three disclosed slots in each of the five fixed briefs. Every approved look adds 200 points, so five approvals total exactly 1,000.

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