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Cocktail Mixing Game

Match five visible fictional zero-proof ratios, see exact percentage-point deviation, and earn up to 1,000 points with a disclosed variable-score formula.

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How to use

  1. 1.Read the current visible three-stream target, then set Lumen Drop, Cloud Ribbon, and Comet Fizz to integer amounts from 0 through 10.
  2. 2.Watch the component and total percentage-point deviation; a total of 6.00 or less passes and earns 200 minus the rounded deviation-times-10 penalty.
  3. 3.Avoid two distinct above-threshold ratios, complete all five fictional zero-proof briefs, and use perfect proportions for an exact score of 1,000.

About Cocktail Mixing Game

Cocktail Mixing Game is a fictional zero-proof ratio challenge. It uses three invented interface streams named Lumen Drop, Cloud Ribbon, and Comet Fizz. These names are not real ingredients, and the five round names are original game fixtures rather than beverage recipes. The activity contains no alcoholic ingredient, serving advice, preparation guidance, health claim, or safety recommendation.

Each round openly displays one three-part target, but the page reveals only the active brief and its current proportions. Later brief names and target values are not listed in the surrounding SEO copy or rendered ahead of play. Set each stream to an integer from 0 through 10 with the native range controls, then choose Shake ratio. The submitted values are the actual values judged by the reducer; there is no second hidden solution field.

Ratio comparison is scale independent. The game divides each actual amount by the total actual amount and each target part by the total target parts. For every stream it calculates the absolute gap between those two shares and multiplies by 100 to express percentage points. The total proportional deviation is the sum of the three component gaps. A zero-only input is invalid, while scalar equivalents such as 2:3:5 and 4:6:10 both have 0.00 percentage-point deviation.

A mix passes when total proportional deviation is no more than 6.00 percentage points. The round score is max(0, 200 minus round(total deviation times 10)). A perfect 0.00-point match earns 200. For example, 4:6:9 against 2:3:5 has about 5.263 percentage points of total deviation and earns 147. Any value above the 6.00-point threshold is a miss and awards no points. Five perfect rounds therefore produce the exact maximum score of 1,000, while accepted near matches produce a lower final total.

The interface shows the live reduced ratio, each component percentage-point gap, total deviation, projected round score, previous accepted score, and miss count. This makes every outcome reproducible from the visible target and actual sliders. Range controls retain native Arrow-key behavior, pointer and touch input feed the same controlled values, and the Shake button uses the same pure judgment function whether activated by click, Enter, or Space.

One distinct above-threshold ratio is repairable. The game reduces the submitted integers by their greatest common divisor before creating the miss signature, so repeating an equivalent scale does not consume another chance. A second different above-threshold ratio closes the run until Restart. Accepted mixes clear the current miss history and open the next round. Completed and deadlocked states freeze judging, while Restart restores the first visible target, zero inputs, no misses, and zero score.

The shared Boss control covers the interface after a double Escape. Because a visual overlay alone does not disable focused native controls, this game explicitly blocks slider updates, Shake, and Restart while the Boss screen exists. The page remains responsive, maintains touch-size controls, and uses only text, CSS, React state, and the existing GameShell. No account, upload, API, random service, real recipe database, or new package is involved.

Verification owns an independent literal list of all five visible targets and an independent share-error oracle. It checks greatest-common-divisor normalization, scalar equivalence, invalid values, 0.00-point and boundary behavior, the 147-point near-match example, above-threshold misses, equivalent-miss deduplication, repair, second-distinct deadlock, terminal immutability, Boss guards, deterministic Restart, and five perfect rounds totaling exactly 1,000.

Methodology & sources

Validate three integer amounts in the inclusive range 0 through 10 and reject the all-zero tuple. Normalize the attempt by greatest common divisor for scale-independent deduplication. Independently convert actual amounts and the visible target parts to shares, sum all three absolute share gaps in percentage points, accept totals <= 6.00, and award max(0, 200 - round(totalDeviation x 10)). Record only distinct normalized above-threshold misses, deadlock on the second, clear misses after an accepted mix, and preserve a five-perfect-round maximum of exactly 1,000.

Frequently asked questions

Are these real cocktail recipes?
No. Every stream and brief name is an invented zero-proof game token. The page provides no real alcoholic ingredient, beverage recipe, serving instruction, or health guidance.
How does proportional deviation affect the score?
The game sums the absolute percentage-point share gaps across all three streams. Totals up to 6.00 pass, and the round score is 200 minus the rounded total-error-times-10 penalty.
Why does an equivalent ratio count as the same attempt?
Amounts are divided by their greatest common divisor before the attempt signature is stored, so 2:3:5 and 4:6:10 represent the same proportion and have identical deviation.

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