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City Builder Game

Place five disclosed permits on a fixed city grid and audit every adjacency point on the way to 1,000.

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How to use

  1. 1.Follow the zero-based permit ledger: choose the displayed Residential, Commercial, or Civic service type and select its exact grid cell.
  2. 2.Approve the permit to spend its fixed cost and add 100 base points plus any disclosed up, down, left, or right adjacency bonuses.
  3. 3.Build R at 2,2; P at 1,2; C at 2,3; R at 1,3; and C at 2,1 for awards of 100, 250, 200, 250, and 200 and an exact score of 1,000.

About City Builder Game

City Builder is a compact planning puzzle set on an original five-by-five permit grid. It does not use a real city, zoning code, property price, population model, or changing map. Four corner cells are reserved, and the remaining board supports a fixed five-permit route. Every building cost, budget change, cardinal-neighbor bonus, mistake rule, and score is disclosed on the page, so the result can be reproduced without luck or hidden simulation.

You begin with a budget of 19 and three permit types. Residential costs 3, Commercial costs 4, and Civic service costs 5. Every approved permit earns 100 base points. A newly placed Residential permit gains 100 for each adjacent Civic service and 50 for each adjacent Commercial permit. Commercial gains 100 beside Residential. Civic service gains 150 beside Residential. Only up, down, left, and right neighbors count; diagonal cells never add a bonus.

The permit ledger uses zero-based row and column coordinates. Its exact route is Residential at 2,2; Civic service at 1,2; Commercial at 2,3; Residential at 1,3; and Commercial at 2,1. The independent awards are 100, 250, 200, 250, and 200 points. The corresponding budget sequence is 16, 11, 7, 4, and 0. Completing all five steps therefore produces exactly 1,000 points with no unused budget.

Use the visible permit buttons and grid cells with a pointer or touch screen, then select Approve selected permit. Keyboard players can move the lot cursor with the Arrow keys, choose Residential, Commercial, or Civic service with 1, 2, or 3, and press Enter or Space to approve. The board, selected cell, next ledger item, remaining budget, occupied count, mistakes, last award, and neighbor audit remain visible throughout the run.

The game distinguishes a planning mismatch from an impossible action. A valid affordable permit on the wrong cell or with the wrong type creates one recoverable mismatch. Repeating the same step, type, and cell signature is deduplicated. A second distinct mismatch closes the permit file. By contrast, trying a reserved or outside cell, an occupied cell, or a permit that costs more than the remaining budget changes no buildings, budget, score, or mistake count.

The disclosed losing route starts by attempting Commercial at 2,2, repeats that same attempt without an extra penalty, and then attempts Residential at 0,1. Restart restores the exact initial board and budget. Completion and deadlock freeze building, selection, and cursor transitions, preventing extra actions from altering the audited result. The shared Boss Key remains available through the standard game shell.

Verification uses an independent literal grid oracle rather than asking the product reducer for its own expected values. It restates the costs, base points, asymmetric placement-time bonuses, permit route, reserved corners, and budget. It recomputes each Manhattan-distance-one neighbor award step by step, checks the five cumulative states, exercises occupied, blocked, outside, unaffordable, repeated-error, and terminal paths, and requires the exact 1,000-point total.

This is an entertainment puzzle, not urban planning guidance, a land-use recommendation, a financial projection, or a standardized strategy assessment. The word city is the theme for a small disclosed rule system. Real locations involve legal, environmental, accessibility, infrastructure, community, and financial constraints that this game intentionally does not model. All gameplay runs locally in the browser, with no account, upload, model call, or network-based opponent.

Methodology & sources

Define one original five-by-five grid with four reserved corners, three permit types, a starting budget of 19, fixed costs of 3, 4, and 5, and five ordered placements. Award 100 base points on each accepted placement, then add only the selected type's disclosed bonus for occupied cardinal neighbors. Reject blocked, outside, occupied, and unaffordable actions without changing business state; deduplicate a wrong step-type-cell signature, deadlock on the second distinct mismatch, and freeze terminal states. Independently restate the literal grid, rules, and route, recompute Manhattan-one awards as 100, 250, 200, 250, and 200, verify budget 19 to 0, and require exactly 1,000 points.

Frequently asked questions

Is the city map or scoring random?
No. The 5-by-5 grid, four reserved corners, budget, permit order, costs, cardinal bonuses, and exact 1,000-point route are fixed original Lizely fixtures.
What counts as a mistake?
A valid affordable permit that does not match the next disclosed type and cell is a mismatch. The first distinct mismatch is recoverable, an identical repeat is ignored, and the second distinct mismatch closes the run.
Does this game provide real urban planning advice?
No. It is a fictional entertainment puzzle and does not model real zoning, land, infrastructure, finance, safety, environmental, or community decisions.

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