In Fireworks Simulator, compare a preplanned eight-cell sweep with status-led placement: both win only by lighting eight different cells within ten launches, and both produce the same fixed 800-point result. The Fireworks Simulator makes that comparison concrete as a deterministic 5×7 grid challenge rather than a random spectacle. Use the arrow keys to move one highlighted cursor, then press Space or Enter to launch at its current cell. Every previously unused cell creates one colored burst and adds 100 points; a repeated cell still consumes a shot but does not increase either the burst count or score. A planned sweep is easier to audit because you choose the cells in advance, while a status-led approach lets you decide after each launch. Neither method earns a route bonus, and burst color has no scoring effect. Use the visible Score, Unique Bursts, and Shots Used panel to check every move, because repeated launches can consume the margin needed for unseen cells and cause an early deadlock.

how do i compare two approaches in light burst game
How Do I Compare Two Approaches in Fireworks Simulator

What both approaches are measured against

A fair comparison separates the fixed rules from personal route preference. The cursor begins near the center of a 5×7 night-sky grid, and only a previously unused cell can create a burst. You may cover those cells in different orders, but the chosen route cannot change what a launch is worth.

  • Win condition: create eight unique bursts within ten total launches.
  • New-cell value: one burst, one additional unique burst, and 100 points.
  • Duplicate cost: one shot, but no new burst and no points.
  • Completion score: exactly 800 points.
  • Non-scoring features: route order, animation, and burst color do not increase the total.

These fixed rules mean the two methods can differ in duplicate risk and ease of tracking, but not in their successful final score.

Planned sweep versus status-led placement

Approach 1: planned eight-cell sweep. Before the first launch, choose eight distinct cells that can be reached in a simple, continuous route. Follow an unused line, step to an unvisited cell on a neighboring line, and keep launching as the sweep advances. Because the path is selected in advance, this method makes missed cells easier to notice and reduces reliance on remembering every previous launch.

Approach 2: status-led placement. Launch one clearly unused cell, then read the panel before choosing the next. Move, launch, and verify that Unique Bursts and Score changed. This method permits a different cell order and gives immediate feedback after every decision, but it depends on checking each result rather than trusting a fixed route.

Criterion Planned eight-cell sweep Status-led placement
First decision Select a simple route through eight unused cells. Launch an unused cell, then use the panel to choose the next.
Duplicate control Follow the fixed route and watch for previously covered cells. Require both Unique Bursts and Score to change after each launch.
Main strength Easy to audit against the eight-cell target. Flexible cell order with immediate confirmation.
Main tradeoff Requires an initial route decision. Requires attention after every shot.
Successful result Eight unique bursts and 800 points. Eight unique bursts and 800 points.

Run either approach on the grid

Use this sequence for the complete Fireworks Simulator round:

  1. Open the Fireworks Simulator and locate the highlighted cursor. It starts near the center of the night-sky grid.
  2. Choose either a planned sweep or status-led placement. For a sweep, decide on eight unused cells and a simple order before launching.
  3. Use the arrow keys to move the cursor to the first target cell. At a grid edge, the cursor stops rather than unexpectedly wrapping to the opposite side.
  4. Press Space or Enter to launch a firework at the focused cell. Each launch counts as one shot, even when that cell already contains a burst.
  5. Check the status panel. A new cell raises Unique Bursts by one and Score by 100; a duplicate raises only Shots Used.
  6. Move to a different unused cell and repeat. Count launches rather than cursor movements, and keep the total within the ten-shot allowance.
  7. Complete the display as soon as the eighth unique burst is created. The finished round is worth exactly 800 points, so there is no reason to chase an unbounded score.
  8. Afterward, use Restart for a fresh round or press Escape twice quickly to activate the Boss Key.

Read each launch from the status panel

The panel is the most reliable way to compare the approaches because every outcome is deterministic. A correctly used planned route should produce a new burst each time. With status-led play, the counters confirm whether the selected cell was actually unused.

  • Successful new launch: Shots Used increases, Unique Bursts increases, and Score gains 100.
  • Duplicate launch: Shots Used increases while Unique Bursts and Score stay unchanged.
  • Completed display: Unique Bursts reaches eight and Score reaches 800.

Before moving again, ask whether the current cell is visibly unused, whether both scoring counters changed, and whether the remaining launch budget can still cover every required new cell. These checks apply equally to keyboard play and pointer play.

Recognize the point of no return

After every launch, the deadlock detector compares the remaining shot budget with the number of new cells still required. The deadlock condition is: 10 − shots used < 8 − unique bursts. When that condition becomes true, the round is marked out of launches and movement and launch controls freeze.

One worked example shows why duplicates become serious. If the first four launches all target the same cell, shots used is 4 and unique bursts is 1. The game then has 10 − 4 = 6 shots left but still needs 8 − 1 = 7 new cells. Since 6 < 7, completing the display is mathematically impossible. A planned sweep offers more protection against reaching this state, while status-led play remains reliable only when every counter change is checked.

Reset, switch input method, or cover the game

Restart creates a genuinely fresh round. The cursor returns to its starting cell, Score and Shots Used return to zero, every burst disappears, and any previous completion or deadlock state clears. Selecting the same cells after restarting also recreates their grid-derived colors.

Pointer play follows the same rules as keyboard play. Every cell is a button, so a pointer user can select a destination and then use the Launch Firework control. The arrow-key, Space, and Enter route remains fully available without requiring a mouse.

Boss Key is activated by pressing Escape twice quickly. It covers the game with a neutral work-style screen, and repeating the shortcut returns to play. The overlay is a privacy convenience rather than a security boundary: it does not erase browser history or conceal the tab title from the operating system. Grid activity, launches, scores, and results remain in the current browser, while the locally stored best score can be cleared with site data.

Choose by execution style, not presumed score

On score alone, the approaches are tied. Choose the method that matches how you prefer to track the round:

  • Use the planned sweep when you prefer a fixed sequence and want the route itself to help prevent duplicates.
  • Use status-led placement when you prefer to choose each new cell adaptively and rely on immediate counter feedback.
  • Use either keyboard or pointer controls without changing the underlying strategy or score.
  • If the detector freezes the round, neither approach can recover it; select Restart and begin again.

The meaningful comparison is therefore not which route looks more impressive. It is which method helps you create eight different bursts before repeated launches remove the margin needed to finish. Fireworks Simulator is a stylized grid challenge, not a physical fireworks model: it does not simulate combustion, trajectories, wind, sound propagation, explosives safety, or event planning. Follow local laws and qualified safety guidance for any real fireworks activity.